7 ways games use psychology to control you

7 ways games use psychology to control you



Every game tricks us into doing as we’re told. But what exactly are they doing? And why? Here are seven ways games use psychology to control us.

As discussed in the video, here’s Jamie Madigan’s incredible website: http://www.psychologyofgames.com

And the specific articles we talk about:

The Psychology of Immersion in Video Games

The Psychology of Immersion in Video Games

Why Gone Home Is So Immersive

Why Gone Home Is So Immersive

The Overjustification Effect and Game Achievements

The Overjustification Effect and Game Achievements

Why Do Color Coded Clues in Level Design Work?

Why Do Color Coded Clues in Level Design Work?

The Near Miss Effect and Game Rewards

The Near Miss Effect and Game Rewards

Newtonian Engagement and Metal Gear Solid V

Newtonian Engagement and Metal Gear Solid V

Zeigarnik Effect and Quest Logs
http://www.psychologyofgames.com/2017/01/36

And from Gamasutra:

No More Wrong Turns
https://www.gamasutra.com/view/feature/132504/no_more_wrong_turns.php

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October 14, 2017 / 7 Comments / by / in
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